myvar_0 = GetPrimitiveParameter(0)
myvar_1 = GetTemp(1)
myvar_2 = GetTemp(0)
myvar_3 = CreateObjectGUID(myvar_1, myvar_2)
	if (GlobalObjManager["isValidObjectGUID"](GlobalObjManager, myvar_3) ~= 0) then 


	nGameState["SetProperty"]("luaDialogString", GetCatalogName(myvar_3))
		if (myvar_0 == 1) then
		local myvar_7 = 0
		SetTemp(myvar_7, GetObjectDefinitionField(myvar_3, ObjDef["Selector Sub-Category"]))
	end
	local myvar_6 = True
	SetScriptReturnValue(myvar_6)
else
	local myvar_5 = False
	SetScriptReturnValue(myvar_5)
end
